

Virtual Scenography has become a reality for the media consumer, currently used by the major television networks. The solution to these problems in architectural data sets has significant promise in a wide variety of other applications. A variety of new solutions to these problems will be discussed including the use of parametric modeling in architecture, “pseudo-parametric” substitution, mesh resurfacing, and contextual geometry processing. Degenerate geometry in combination with large reductions in scale, typically two orders of magnitude, create datasets that stymie RP vendors and architectural users alike. The requirement for a "watertight" single surface geometry is a very significant barrier to innovative applications outside of the core mechanical and industrial design markets. The fact that that all rapid prototyping technologies are currently only able to operate on a very limited subset of the potential universe of 3D data remains the principal technical issue preventing broader adoption by the architectural community. A number of architectural firms and a few service bureaus have had success with RP and a brief review of these applications is presented as an introduction. In addition, the use of physical models as a design and communication aid has long been an integrated part of the architectural workflow. A variety of architectural CAD programs integrate 3D virtual modeling and a few now provide native STL export.


At first assessment, architecture should be an important new market for rapid prototyping (RP).
